![]() The F1 1999, F1 2001 and F2002 mods that you see are conversions from people who just started converting stuff from rF1 to rF2 whereas the old 60's content is official content by the devs. Usually, that kind of option is in Difficulty settings, but the only thing i can see in rF2 is Spin Recovery, which isn't the same thing. With a lap lasting that length of time, it is a real pain having to go back to the pit lane. For example, it is quite easy to get stuck in wires or fences at the 1960s Spa, and similar things at the Nordschleife. Horrible!Ĥ) is there a 'reset to track' key available somewhere? I can't see one, and that is really useful when learning a track. Additionally, there are some cars that the FFB is unbearable no matter what the settings are, e.g. It seems (reasonably logically) that different settings are required for every car! Now, I know that makes realistic sense, but it's quite difficult to manage. ![]() I know it's down to the devs, but I'm sure a lot of these haven't changed since I played rFactor 1 many years ago!ģ) I am very confused by the FFB using my G27 wheel. I mean the EVE GP 1960s cars have very detailed cockpits, but others like the F1 1999 ones are horrendous. So, I have to keep the limiter on all the way round the marked yellow line area which goes a long way! Is that the way it should be? Am I misunderstanding what constitutes the pit lane?Ģ) I'm surprised about the huge variety in the graphical quality of cockpits. Whenever I switch it off after that line, I get a penalty. I keep the limiter on till after what I think is the pit lane line. OK guys, after playing this for a few hours, I've got some more basic questions.ġ) what is the pit lane speed limit on Mazda Laguna Seca? No mater what I do - except for keeping the limiter on all the way round the yellow line area - I get a penalty for speeding.
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